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This is beautiful. Do you have a Subscribestar or a patreon? It is a lot better for recurrent subs, and I want to support it. 

Also, how do I progress after level 2 of breathing cultivation? 

Bugs:

- slave event, it forces "make a choice", but there is no choice offered (I failed both Charm and whatever second check was)

Requests:

- on slave event, to not intervene. Being forced into a scenario is really something game should avoid.

- will we have a proper protagonist superpower for cultivation, or is it a "normal" cultivator simulator? Both can be fun.

- somehow highlight save button? I am still not sure how to save.

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Thank you for the kind word 😉

Q: Do you have a Subscribestar or a patreon? It is a lot better for recurrent subs, and I want to support it.

A: Unfortunately I don't have Subscribestar. I do have Patreon, but I don't use it because I prefer Ko-Fi. They're just nicer to small creator. You can support me with Ko-Fi here. It would really help out.

Q: slave event, it forces "make a choice", but there is no choice offered (I failed both Charm and whatever second check was)

A: If you're asking about getting "decision-locked", then depending on your resolution, it might be hidden under the toolbar. For this version, you can hide the toolbar using keyboard shortcut "H" or even change the text size using the "setting".  

Q: on slave event, to not intervene. Being forced into a scenario is really something game should avoid.

A: Almost all event still need to be improved, so yeah, there will be choice in the future. Including the servant event. Even the stat check was a new improved thing from the previous version. Hopefully, it will be more robust and better as I keep working on the game.

Q: will we have a proper protagonist superpower for cultivation, or is it a "normal" cultivator simulator? Both can be fun.

A: In the future (not sure when), you will have the options to pick which one you prefer. But the "Novel MC" route would have harder difficulty.

Q: somehow highlight save button? I am still not sure how to save.

A: You can only save in your "home" screen. It should be screen with Your Name - Year.

Thank you for the answer.

Though,

> Novel MC
> hard difficulty

Made me laugh a bit. 

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yooo Captain Wabbit this update is amazing like really great job made the game look completely different  😁

thank you for saying that 😊

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Seen it on reddit. Have a potential but its too hard dude i cant pass 5th stage. You should definitly add rebirth mechanic that gives game rogulike mechanic. Waiting for new uptades...

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And i forgot to say i cant find the saving option.

You can find the save option, only at your "Home" screen and no other place.

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The game is hard, but some testers do reached the max cultivation stage for v.0.1 version (which is 7th stage of Qi Condensation). To be fair, I also only managed to reach 6th on my best run. But there are better players than me 😊

Rebirth mechanic is planned, but still far in the future. I am doing this in my spare time. Still need to learn more game design and programming, and add more things to the game before I reach that.

You can add something like for every stage you achieved you have 1 more extra point for next run. 

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spend all points on your root and one on comprehension, get the manual to level 3 as soon as possible, max your sanity and do enought missions to have always 3 points, after you maxed your sanity just put 30/50 days to mantain it and try not doing quests that require sanity, spend all the time you have remaining on cultivating and save every so that when the waterfall event happens you can load back and try it again till you don't succed in gaining the bonus

P.S breaktrought as soon as possible, you can load the previos save to try till you don't succed

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Wow, that's almost a one to one of what I did, that's weird to see to be honest

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To reach qi gathering 7 this is one of the only metods so it makes sense

Also what country do you live in

Will you update your game further? if yes then

When will you update your game?

Will there be different events for the holidays?

Will the sidequests be updated (added/given purpose) and is the sword obtainable?

Yes, I will update the game. I'm already in process developing the next update. But I don't know when.

i think i could get to 6th level if i really tried

Captain Wabbit, what determines your lifespan?

Also, is the effect of Qi-Blossom Petal permanent or is it just for a single one?

Just a single use. And the higher your cultivation stage, the effect would decrease.

Your Body attribute. And you get a slight increase every time you breakthrough to another stage.

Barely got to 4th qi condensation then my character went 💀

Oh finally another martial art and cultivation based game beside POMA

Would love to see how it goes

What is POMA

Path of Martial arts

This is very neat. I look forward to when the reincarnation/new game + is added. The idea of starting with someone who lacks skill at most things and then building them up over multiple lives seems fun and an excellent way to provide a balance between the desire to play someone powerful and the practicality of starting weak.

I loved the new update, now the game is coming along perfectly! I look forward to a future where i will be a badass immortal, also i found a bug, in the event where the servant is getting a beating and you can try to speak up, try diplomacy or do nothing, if you do nothing the game keeps telling you to choose an option, but you already chose one, so you get locked without being able to progress

Ah, its probably because you need to pick the option "continue". It might hidden under the toolbar or something like that. You can press "h" to hide it 😊 

On the top bar, on the link called "shortcut" there's a list of keyboard shortcut you can use.

If you're using mobile or something, other players reported they could fix this by changing the font size.

I apologize for the bug but yeah, the UI will get more polish in the future updates 😊

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How much lifespan does the herb increase?

it's not fixed, it varies depending on your physical attribute and other factors. the better your physical, the better the effects.

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Wabbit, the game is solid. Sad that I can't pick a bit more about how my character appears, outside of fate point allocation (and that is only with pretty or ugly, not height or hair stuff); outside of that,  Mentality is much better, thank you so much for making it easier not to go insane.

I do have a question about what Body has to apply to; as I started, my points (money) were super low for any Physical challenges, and though I spent 30+ years getting my Mentality up and was Green on everything, and even had fifty-fifty on breakthrough it didn't seem to apply to any of the challenges and felt like I should have spent more of my time or points on Mentality or Potentially.

With that aside, it is very clean. Love the style you've built, and can't wait for the next update!

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Height and most genetic material would always be randomize. But... I might consider if we should have a randomize button that allows player could just randomize over and over again, to get the description that they want.

Hairstyle... I could put a way to customize that in the future. Not sure when, but this should be doable. Probably about the same time when I start adding clothing.

Body applies to all things Physical. That includes, basic lifespan, your physical stat, and some event check.

Potential atm affects how fast you cultivate, your breakthrough chance and your qi growth. In the future, it will become even more important.

I have a lot of plan for the game, but I'm still learning things. Hopefully, I could make it better in the future 😊

give us a slight bit more points , or maybe add a console cheatcode to add them since i wanna be an average xianxia protag in something but not be as dumb as a brick in comprehension

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GREAT UPDATE💥🔥🔥🔥🔥










I want to add this meme: SKIBIDI TOILET WISER WORDS WERE NEVER SPOKEN

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thank you 😊

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I really like this, i needed a xianxia game for ages and now there is one!
So i'm really looking forward to where this goes, finished one playthrough and despite how bare bones the content is, i really see the potential
So please please please don't give up on this game, the world needs a game like this

Here's a few suggestions i'd like to point out based on my playthrough, sorry if any of these are included in the roadmap:

1. add how much your stats actually changed at the end of the year window, like sure, i can check it myself, but alot more convinient either way.

2. add tooltips or slight explanations for what the stats do and what activities they are utilized for.

3. Display the lifespan of a character.

4. Add enlightment events when you allocate time for cultivation, like gaining elightment increases progress more, and the lower your mind is, the less chance of this happening.

5. Make it so the success rate of the assignments changes based on your stats, and make difficulty levels for them, so higher difficulty as a result of  lower stats means less chance at success.

6. Psyche and comprehension could be one stat as "intelligence", that affects the same stuff both the stats did, adding onto that, add a 'mental state' or 'mood' attribute instead, which will actually influence breakthrough chance

Anyways, good luck at development!

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Thank you for trying out the game 😊

And for the suggestion :

1. It's already on the plan. I probably gonna add this on v.0.1.2.

2. We have tooltip in v.0.1.1 (which in closed testing phase), although just the very basic of it. I will improve it more on v.0.1.2

3. Also already on v.0.1.1 😊

4. This is an interesting idea. I'll try to figure out the design for it. Thank you for the suggestion.

5. This is also on the plan. Might be in v.0.1.2 or the next after.

6. Psyche and comprehension is a bit different. Psyche is somewhat similar to Willpower while Comprehension is Intelligent. And psyche would affect your divine sense, which in the future would have higher role to play. While comprehension might also have other mechanic that I'm planning to add in the future. So those two need to be different.

Mental State (we already have that in the game) is major influence in breakthrough chance. Which is I always recommend player to try to have a decent mental state.

But yeah, thank you so much for giving an in depth suggestion. I hope you'll keep coming back for future updates 👍

Keep getting locked in a decision path with now way out or action to take forcing me to restart

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You don't have to restart, you just have to pick one of the option. If you can't see it because its hidden under the toolbar or something like that, you can press "h" to hide it 😊

On the top bar, on the link called "shortcut" there's a list of keyboard shortcut you can use.

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Hello, I'm having the same problem: I already picked one option and finished the encounter, but when I click the continue button it still tells me to pick an option. 

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Did you scroll down to check if there's another option (usually "continue") and press "h" to hide the toolbar? If yes, can you post the screenshot here?

thanks the h worked

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nice 👍

this problem would be fixed in v.0.11 and player don't need to have to hide the toolbar.

Didn't realize I forgot to reply haha, I was on mobile so hiding the toolbar isn't possible but I played around with the setting and figured it out myself. (If anyone else needs it, change the font size to 140% and the "continue" option will peek out a bit behind the toolbar.) Thanks for answering! I had fun with what's been added, can't wait for the next update!

you really do just need to hit h and its fixed

I can't use shortcuts on mobile but I've figured it out now. Thanks for replying!

the mood system make the game to hard can u lower the speed of the mood changes besides that the game is great can wait for more updates :)

yeah, that's gonna change in the incoming update 😁 The public release of v.0.1 will be up in a week or so.

yay

Hell yes, solid stuff Cpt. Wabbit. Keep up the good work

thank you 😊

the v.0.1 is out if you want to try it 😊

There's not much to do yet but I like the concept. I'll definitely play the new version when it goes public, keep up the good work!

i've left this to develop for half a year i hope it got the updates we commented gonna try it out but thank you developer for everything you have done till now hope you are well

just curious. how much content does 0.1 have compared to the demo 0.0.6 ?

Not really sure how to answer that. Because as the developer, I can't really be objective. Code-wise, is much bigger in comparison to the v.0.0.6. But yeah, you would get better answer from testers and supporters concerning this :)

You can also check the change log for v.0.1

ty!

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Wow man, you're alive after nearly 1 year of silence. Hope that your life is good now. Be happy and Healthy(especially). I like what you do!


I'm looking forward to the progress and hope for the game to be released on Steam someday.

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Oh that's so nice. Thank you for saying that. 

Yeah, it's more because my old laptop just broke. It was so old that the repair shop had to hunt for cannibalized part from other broken laptop. That took months. And when that was done, I just went back to close door cultivation and worked on v.0.1

This game probably never gonna be on steam, it should be free whenever its ready. But if I make another game, I might put it on steam :)

When will the next version drop

When it's ready. You're welcome to become a supporter and try it now if you want :)

Will i wanted at least to know will it drop soon or later but Ty for caring

I'm sorry I can't give you estimation, that's just the nature of hobbyist game dev working full time job. Hopefully soon :)

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Managing my mood is such a pain. I try to leave enough time aside for mental health, but no matter what I do I keep falling into depression. Sometimes I manage to recover, but only by completely stalling everything else I try to do. And often as not, even those extreme measures don't seem to do anything.

I'm having similar problems in the game.

I'm sorry to hear that. It is a pain. Even I myself struggled with it. 

It was a game design decision I made because of my inexperience when I worked on that version. It would change in the next version.

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To be clear: While I do have depression and it is a pain, I was mostly describing a game issue and then making a bait-and-switch joke about my mental health.

Oh, I was talking about the game too, not an actual depression (now I'm really sorry).

Because I myself struggle with the game (I do play my own game). And while I realized it was hard, I like the challenge and decided not to dwell on it and put it on the list of things to be added for the next version.

So, yeah the next v.0.1 has a different mechanic than v.0.0.6 for Mental State. Hopefully you will like the change.

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Can you DM me the test game pls pls

Unfortunately, the registration for testing phase already closed. You can read here for more details.

How many stages of cultivation will there be approximately? And are there plans to introduce alchemy?

How many stages of cultivation will there be approximately?

In v.0.06 (public build), normally people could reach 4th stage of Qi Condensation. In v.0.1, you could reach 7th stage. In the future, the plan is about Deity Transformation.

And are there plans to introduce alchemy?

Yes, but I do have that as some kind of wish list for the future. Still a bit far. Hopefully I could add it to the game as long I keep working on the game :)

if i become a inner sect disciple will i be able to play the v0.1 ?

yes :)

Is there an opportunity to increase your level after the 5th stage?

What determines the success of cultivation?

In v.0.0.6 (which the public version), level 5th is the cap and your cultivation is determine by your mood, current cultivation stage (the higher, the harder it is) and RNG. It would be different in the next version (v.0.1).

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i love this game

thank you so much for saying that. I'm glad you like the game :)

I have followed you on twitter and want to play-test v0.1, can I have access?

Deleted 1 year ago

Will the character always die of old age is there a way to stop it?

In v0.0.6, unfortunately no. Lifespan is hardcoded. It changed in v0.1, but still experimental and I need to balance it.

I wanna playtest the game but I believe your twitter dms aren't open?

you can follow me on twitter so I can DM you the key.

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cool stuff keep up the good work 

thank you :)

I've been playing for a little bit, but I have been wondering about the mood system. I don't know if it is just me but it gets lower every year without fail. Is there a way to mitigate this? Even when I had more points in relaxing than cultivating and missions combined it still went down.

I love the style of the game, very quick and easy to get back into after each restart but the mood system has me confused. Otherwise? Solid game!

In the v.0.0.6, both missions and cultivating consume moods on top of annual deterioration. The only way to stop the plummeting mood would be either resting, free time or hoping for random events that would grant you mood bonus.

It would change in the next version.

I see, interesting. Thanks for the quick reply! I hope to keep an eye on this game for sure, the mechanics are sound and the story is interesting to read.

Take care!

You're welcome :)

Definitely would like to see this progress. How long do you expect it to take for v.0.1 to take to be available when the next update comes around?

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Oh, I don't really understand the question (I assume that was a typo). But if you want to know about when would be the public release for v.0.1, then the answer is, when v.0.1.1 is ready.

Although I don't know the exact time.

I'm really bad at estimation, especially since I only work on the game when I do have free time (and my old laptop is not acting up). But hopefully not too long :)

Sorry if that was hard to understand, but yeah, just asking when you think it'll be up. Glad to hear it shouldn't take too long. I'm assuming it's easier now with how you've set it up rather than before?

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While it is easier on implementing/adding the stuff that I already did before.

But I don't know anything else beyond that because a lot of this thing are new for me. And I found in game dev, game design is equally as hard as programming. So, before I could put stuff in, I need to design it first. Which is another thing I need to learn and do.

Remember, I'm not a real game dev. I'm just a guy doing this in his free time for fun. Many days I don't even have any free times to spare.

So, I can't promise you anything more than I'll do my best :)

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Well you're already doing way better than I could.

Hopefully it will get even better :)

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So, I've only been playing this for a couple of minutes, but this looks really good. You did really well designing the UI, everything is clearly organized. You have also given me Ideas for my own projects, so thank you for that. Looking forward to playing this.

Thank you for the kind word. good luck with your project :)

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Super interesting game with great worldbuilding! Currently the mood system is very strange to me as I can spend 7 months relaxing and still have it go down? But then again this is a WIP so yeah :P Very excited to see how it will develop.

Yeah, the older you get the worse the mood gets(at the start 2/3 months are enought but in the end even if you stop cultivating and put all in relaxation your mood lowers) so you end up being killed by your iner demons

Is the guy ok?

yes :)

yes

quite many time I've died actually

I am not that good..

Same with me :)

Did you die bro?

still alive :)

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